I'm 5 hours into Seal of Evil. The game doesn't explain any of its mechanics in-game so you have to read the help menu/manual and kind of figure it out as you go. Essentially, everything from attack to defence to individual enemies comes down to being one of five elemental types: Metal, Wood, Earth, Water and Fire, with each element being stronger than the element after it and weaker than the element before it. Mixing and matching equipment and skills/spells helps you take on different enemies in each area. I'll be honest, I was fumbling at the start; combat felt boring and slow initially and it was the artwork, music and wuxia setting that kept me going. Then I had to fight two giant spider bosses with two health bars each, who spawned smaller enemies in an enclosed, blocked space and found myself woefully unprepared. I did a little bit of levelling and looked into the crafting screen, which is just labelled "Creation". By mixing and matching different item...